If the bananas go far enough, they might drop off the floor. The third hole is much larger ¿ it will take a wider arc to get around it! This must be one of the more imaginative levels in the game! Level 6-9: Detour. Touch it then go through the portal again. Once the machine starts to slow down a bit, rush as far as you can toward the tip and then turn around. This is another tough level that will require you to have precise control of your monkey. There are three ways through this level. Inch forward until the arm "catches" you with the goal. Go down the right one and wait for the orange path to be aligned with the ramp and then get on. Continue going slow and then during the second fall, hold the control stick to the lower right. Any other path will cause you to roll off the course. https://supermonkeyball.fandom.com/wiki/Narrow_Peaks?oldid=21934. ... ----- Level 6-7 - Narrow Peaks - Difficulty: ***** / 4 You can go left for wider paths and no bananas or to the right for thin paths and many bananas. This level requires you to get over a bunch of narrow, pointed bridges. Go straight and to the right. Charge at the goal when it comes roaring by and you just might be lucky and get through it! There is only one goal in this stage. If I were you, I'd go o the green goal because you get to skip one of the hardest levels on SMB2! With the slow speed enabled, you should easily be able to make your way to the goal on time. The groove will get eventually get larger, so make sure that you compensate by speeding up a little a more. The thing twirls, so staying on may be difficult. This level makes it really hard to get bananas. Take it slow and this level is an annoying breeze. Only the first and the last ones should cause you any amount of grief. Make sure that you are ready to head to the right side when you are starting to be pulled from the left. Stats Going down all these stairs will take a lot of speed control, especially on the last flight of stairs, where your monkey will tend to hit a stair and bounce off the next, completely out of control. This bonus level requires you to have a lot of control over your monkey. Just go straight to the portal and then straight across to the second pillar. There will be a trampoline with a goal in the center and bananas flying. I completed this mode with 66 lives. Just come at the platform from the opposite side of the machine from the starting point. Start by walking. Once at the top you have to wait for the goal platform to go by and then jump onto it from the spiral. The end of the course is simply a whole lot of platforms that raise and lower at different speeds. The problem here is the stupid central beam itself. Go through the portal and then double back towards the start. As far as I am concerned, there is NO way to actually get through this maze without skipping most of it! If you don't run fast enough you will never make it over the bump in the way. Balance yourself on the peak that leads to the goal. The goal itself is on a jump pad, but with a bit of timing, you can run into the goal before the machine launches you. You can use that momentum to jump high in the air. When one of them gets hit, four or eight bananas will fly out. Slowing down will get rid of some bouncing. All in all, a simple process. Appearances To get bananas, you need to press the switch, then the fighters will be punching each other. Narrow Peaks is the 17th Expert stage in Super Monkey Ball 2 (36th in Super Monkey Ball Deluxe) and World 6-7 in Story Mode (World 6-11 in Super Monkey Ball Deluxe). The trick here is to fall down the slope a bit and when the camera is facing along the road, gun it towards the far bumpers, but try not to hit them. Go over the next peak on the right after you have positioned yourself on the flat platform. Make your way through the maze of low walls and portals to get to the goal. Roll across with enough speed, and collect the banana bunch and the single banana. Super Monkey Ball Wiki is a FANDOM Games Community. 60 Just control your momentum and you will be fine here. Follow it down and you will plummet towards a portal. The old games like Monkey Bowling, Monkey Target have been modified for more fun. There is a pair of spiral paths that twirl around each other. Level 6-7: Narrow Peaks. Go on the trampoline and get some bananas! While it is very important to maintain a high speed at the start, it is possible to get through the last few planks while walking. 1 There is also the possibility of slamming out of them, but that has some unpredictable results. Tis level is made up of a lot of rings. Once you are on the other beam, run to the goal. Some fall control is necessary, and the long jump is not very easy to do, but I have faith in you. A large robotic insect is standing the structure with cone-shaped feet, with two on the center ring and one foot on all others. This one is pretty easy. Once you see a large bunch of bananas, get prepared to jump to the final ledge to get the goal. You can try landing on the walkway on the other side, or go directly for the goal. Narrow Peaks 15,616 - packattack Detour 32,486 - packattack Switch Inferno 10,532 - packattack, Miles, Drumstick Earthquake 11,292 - packattack Spiral Bridge 9,846 - packattack Wavy Option 13,556 - packattack Obstacle 11,092 - FreddyP Domino 11,270 - packattack Sieve 10,206 - packattack Flock 10,462 - D Oven Double Spiral 11,140 - Miles Otherwise you have to go past the twirling pranks a few at a time to get to the far-off goal. The goal is hanging off of the edge that is closest to the starting point. Run across and aim to jump off just before hitting the arrow. As the machine starts going the other way, you will be able to make a jump to the goal platforms. Fall down to find a play switch. When you're all fed up, go right into the goal. Just remember to push against the wind that will try to knock you off, once the grating rotates. Difficulty Rating This level is kind of weird. The next few can be taken in rapid succession. Watch as they come up and when the coast is clear, head to the next cross section on the grate. When you get to the goal platform, stop moving until you jump, then once you land head to it. You have to zigzag from plank to plank, allowing yourself a small arc to cross over to the next. Push the play button and go into the area between the grooves of the ¿cream¿. Step onto the edge, once it starts coming back towards you. The third slope is much steeper and narrower, so you will have to find the right angle that will get you near the bumpers, and into the far off goal. This level can be done in one go, if you are really lucky. I was not able to reproduce this afterwards, so it must have been a fluke. Super Monkey Ball 2Super Monkey Ball Deluxe. The peaks get narrower as you get closer to the goal. The bananas will then start to move away to the edges of the stage and fall off. Immediately veer to the left and try to keep your monkey from slipping to the right. The goal is on the last block. Run around the outside side of the central beam and get ready to cross again, because the beams are about to smash once more. ... the redundance! Collect the four banana bunches. Finally, THE CAMERA WILL ANNOY YOU AND KILL YOU. After the third such switch, you should be prepared to switch back the way that you came ¿ the pattern has changed. They require some speed to get over, but not too much, or you will find yourself falling off the course. Notae's Note: Be careful because the ledges get smaller near the end. It might be difficult to get the goal, but it is kind of fun! Position yourself on the flat platform, and roll quickly over the peak straight ahead. Go out onto the wooden platform and notice that it tilts to the right. All you have to do is race to the play button and watch the fighters fight. Lather, Rinse, and Repeat. This is the first expert bonus stage. Level 6-8: Switch Inferno. Push the switch there to raise the goal. Go straight and you¿ll see a pair of green ramps. Watch as the central platform leaps upwards. If you hit the corner just right, you will be launched into the air. Fall down onto the pipe and make a pair of sharp turns to make it around the first two holes in the pipes.

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