Python_717 on Frame Data Tutorial thanks Raptor! Earliest you can input another shot, dash, or jump is frame 26. Pressing the Hide button will hide the rest. Rehit rate: 4, Arsene version has separate meteor hit on frame 15. Has an inherent 1.1x Hitstun Multiplier, and 1.5x Hitlag Multiplier. Buffering gun maneuvers delays them by 4 frames. Lasts 321 Frames. Eruption hits in parenthesis, but won't erupt on shields. Can be extended for more shots. Invulnerable on frame 1-6. 1.6* Damage Multiplier with a minimum of 12% and maximum of 50%. The information is available in spreasheet format over. Hovering over a move's name will show its properties, if available: type, damage, frame data, requirements/restrictions and costs. First let’s try to understand what a frame is. When hit during Rebel's Guard, Joker will gain Rebellion Gauge units equal to Damage*6.7368*1.3*0.4. It is assumed that you are using the default control layout, and your character is facing right. Can only counterattack after a block. Joker gains 0.00925 Units per frame, or 0.555 a second. Buffering gun maneuvers delays them by 4 frames. Invulnerable on frame 3. Eiha has a Rehit Rate of 45, dealing 1% every 361 frames (additional damage in 1v1). Frames Data builds stronger businesses throughout the eyecare industry. Frames Data provides standardized product information and imagery that power dozens of software applications, supply-chain and ERP systems, … Your configuration will not be saved between sessions. If Joker takes damage, he will gain units equivalent to 1.3x the damage. Does not induce special fall. The timer continues ticking in hitlag as well. Begins blocking on frame 3. Joker. Buffering gun maneuvers delays them by 4 frames. Buffering gun maneuvers delays them by 4 frames. By default, all moves will be shown. 33 endlag for extended usage. Our services help improve communication between buyers and sellers of eyecare products, strengthening relationships and contributing to a growing, successful marketplace. Practice more efficiently using the Mortal Kombat 11 Online Move List, featuring moves, combos and frame data for every character. The air version cannot grab, instead hitting the target for 5.0 damage. For more information on Rebellion Gauge mechanics, check Meshima's tweet and Smash Wiki. He is most famously known as the arch-nemesis of Batman, is arguably DC's most well-known antagonist, and is widely regarded as one of the greatest fictional characters ever created. Joker's Rebellion Gauge has a 100 Unit Cap, in which Arsene will appear for 1800 Frames (30 seconds). Arsene, as a result, is guaranteed to appear after 3 minutes. Invulnerable on frame 1-8 in addition to counter freeze frames, Total frames includes 13 frames of hitlag, SH / FH / SHFF / FHFF Frames — 30 / 45 / 20 / 30, Fall Speed / Fast Fall Speed — 1.63 / 3.097, Out of Shield, Forward Air or back Air or Up Smash — 10 frames, Out of Shield, Neutral Air or Gun or Jab — 15 frames, Out of Shield, Counters — (jump) Rebel's Guard: 6 frames, (jump) Tetrakarn: 7 frames, Shield Grab (Grab, post-Shieldstun) — 10 frames, Jump Squat (pre-Jump frames) — 3 frames (universal). Arsene, as a result, is guaranteed to appear after 3 minutes. Invulnerable on frame 5-14. If Joker takes damage, he will gain units equivalent to 1.3x the damage. Joker's Frame Data [3.0.0] Statistic Value/Rank ... 30 frames: FH Air Time: 45 frames: Rebel … Invulnerable on frame 1-6. Understanding frame data is essential if you are looking to take fighting games seriously. Is affected by and contributes to dodge staling. Buffering gun maneuvers delays them by 4 frames. When you are facing left, the left and right directional keys must be flipped. Invulnerable on frame 4-13. Joker gains 0.00925 Units per frame, or 0.555 a second. Second total frames is for the air. Eigaon's Curse has a Rehit Rate of 40, and deals 1.5% each time. Taking 28.6% will fill the meter completely. This guide will explain frame data and how it works in Mortal Kombat 11. Practice more efficiently using the Mortal Kombat 11 Online Move List, featuring moves, combos and frame data for every character. Buffering gun maneuvers delays them by 4 frames. Buffering gun maneuvers delays them by 4 frames. Arsene version has a separate hit covering Joker's back. This IS affected by the 1v1 Multiplier. Is *not* affected by nor contributes to dodge staling. Erupts a frame after contact, but won't erupt on shields. Arsene's hitboxes are colored orange. Is *not* affected by or contributes to dodge staling. this site is brilliant btw, and it’s saving me a lot of time Nov 04, 2020 Raptor on Punishing Shadow Slide (Character Specific) Joker's Rebellion Gauge has a 100 Unit Cap, in which Arsene will appear for 1800 Frames (30 seconds). Can be extended for more shots. If you are completely new to fighting games then seeing these numbers might be confusing. Pressing the Tag button will allow you to select the moves you wish to see. Added shots in Arsene version deal just 1.0 damage. Kenny Braasch (MK11) (model) The Joker is a Human supervillain known for his appearance in DC Universe in both comics and media. Autocancels on frame 1-3 and 40 onward. Feel free to print the page or save it as a PDF for future use. If Joker is hit while Arsene is active, the timer will drop by 16*Damage in Frames (this was 12*Damage Pre-7.0.0). Arsene's data is in parentheses. Select your preferred control layout and character. Total frames is for minimum usage. Earliest you can input another shot, dash, or jump is frame 34. As a result, taking 112.5% in total will remove Arsene (was 150% pre-7.0.0). Is affected by and contributes to dodge staling. Autocancels on frame 1-4 and 48 onward, Autocancels on frame 1-4 and 40 onward. Earliest you can input spiral or shoot below is frame 15. Earliest you can input spiral or shoot below is frame 14. Currently available for: Cassie Cage, Jade, Johnny Cage, Kabal, Noob Saibot, Shang Tsung, Skarlet. Down-angled Forward Tilt does the most knockback of the three angles. If you spot any mistakes or would like to provide some feedback, please e-mail: firstname.lastname@example.org. Added shots in Arsene version deal just 0.8. He will also take 0.4* the damage. Select your prefered platform (PlayStation 4, X-Box One or Nintendo Switch) and create you own customized list, that you can save, print or view as is on any device. Hitstun decreases with range, up to no hitstun at all when far. Thus, taking exactly 76.92% will make Arsene appear guaranteed. Joker – Joking Jab (Down + Front Punch) is now -6 on block (down from -5) and has 2 more recovery frames on miss; Joker – Wing Tip (Down + Front Kick) is now -6 on block (down from -5) Joker – Big Finish (Down + Back Kick) now has 5 more frames of hit advantage on a … Tethers on frame 12. Counters/reflects on frame 4-31.
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