The only thing more depressing about the franchise’s move from killer sidescroller to 3D joke is the realization that this game will still sell, encouraging those in charge to continue the bastardization of a character just as old as Mario himself. Shockingly enough, Barrel Blast was originally destined for the Cube, with bongo-flavored controls. Donkey Kong Barrel Blast has DK and friends equipped with jets powered by bongos. Turning is mapped to the remote and Nunchuk, and you turn by swiping either of them downward. Unfortunately, the speed burst is about the only entertaining gameplay element the game has on offer, and it never lasts for more than a few seconds. on October 11, 2007 at 5:01PM PDT. Again though, there is no precision whatsoever to this. . Between shoddy controls and a total lack of bongos, all this game gives you is a sore wrist and desperate longing for Mario Kart Wii. The graphics are about on par with an above-average GameCube game, which is perhaps fitting given the game's roots. Nonetheless, Barrel Blast is much more restrictive when you're racing. Well, except perhaps for having practically every computer opponent on the track catch up and pass you immediately following this, and that does happen a fair amount. When Barrel Blast was first announced, it was supposed to use the DK bongo drum accessory. In Barrel Blast, DK and his pals are actually riding around on weird rocket harnesses that just happen to be shaped like that bongo controller Nintendo … We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Max speed never feels especially fast, even when you're playing with the fastest characters, though over time you can collect roughly a bajilliondy bananas scattered about the tracks, which feed into a meter that gives you a meteoric speed burst that blows through just about everything in your path for a few seconds. When Barrel Blast was first announced, it was supposed to use the DK bongo drum accessory. Can we give this license back to Rare? DK and others are always moving forward on a set track. Originally a Nintendo Gamcube title, Donkey Kong: Barrel Blast quietly got moved to Wii in late 2006. Donkey Kong: Barrel Blast; Reviews; News & Features; Images; Videos; Cheats & Guides ; Forum ; Latest on Donkey Kong: Barrel Blast. The part they don't mention is that 'max speed' equates to 10 miles-per-hour. Based on 34 reviews, Barrel Blast garnered a metascore of 46 out of 100 according to Metacritic. You can't say much for Barrel Blast's presentation, either. If you can give Barrel Blast credit for anything, it's that there's no shortage of things to do. PS5 Restocks During Black Friday 2020 And Cyber Monday 2020, Xbox Restock For Black Friday: Buy Xbox Series X At GameStop Today, Best Black Friday Gaming Deals (Switch, PS4, PS5, and Xbox One/Series X), By Donkey Kong has been a lovable character for a great many years … Barrel Blast's artificial intelligence comes from the school of rubber banding. Donkey Kong: Barrel Blast is one in a very long line of half-baked Mario Kart wannabes, and it's one that just so happens to be published by the Mario Kart maker itself, Nintendo. Sure, you can move left or right, but back-tracking is never an option to the player. The vehicular form of transportation in Donkey Kong Barrel Blast are rocket-powered bongos; due to their aerial nature, the racers are unaffected by the course's grounded terrain, but they move slower underwater and automatically reach their top speed inside a wormhole and when entering a Launcher Barrel. They are always moving forward, and the way you make them accelerate is by drumming the Wii Remote and Nunchuk as fast as you can until you hit max speed. The rest of the time, you're putting around at this weirdly sluggish pace, periodically launching weapons like swarms of bees and exploding barrels at opponents, and just hoping not to run into anything. Donkey Kong Barrel Blast received negative reviews. Alex Navarro You can also play the game with up to three friends, including the grand prix mode. When Barrel Blast was first announced, it was supposed to use the DK bongo drum accessory. Also, for some reason, busting through barrels rejuvenates your burst, so you can actually string together some combos for lengthier bursts. 16 Greatest Game Hero: Donkey Kong. There's no way to get an insurmountable lead against them, and they capitalize on every small mistake. This game is essentially a kart racer in lieu of the massively successful Mario Kart franchise. Sure it can be compared to Mario Kart games but what seperates it are the controls. Long bouts of practice and track memorization will eventually get you winning again, but the frustration is such that you won't want to waste your time. It's one thing when some other publisher apes the formula for the sake of cashing in, but Nintendo ought to know better than to release something so shoddy and genuinely unpleasant to play, especially considering Nintendo practically invented this genre. It's impossible to know whether or not Donkey Kong: Barrel Blast would have been any better with bongo drum controls instead of Wii Remote action, but in truth, it doesn't really matter. DK Barrel Blast looks like a top-tier GameCube title, which is, sadly, high praise these days for a Wii game. After some seriously basic motion control, the removal of bongo support (even for those that already invested in the accessory), and some quick Mii integration the game has become a garbled mess of slow racing, shallow gameplay, and an overall boring experience. The game isn't awful looking by any means, but the animation doesn't stand out, the track environments are painfully generic, and apart from a few neat visual effects here and there, there's not much to please the eye. Why is this game not awesome? © 2020 GAMESPOT, A RED VENTURES COMPANY. There is simply nothing more infuriating than hitting an object, trying to drum up some speed, only to have the game think you're turning and drift you into another object to the right or left of you. If DK Barrel Blast would have released well over a year ago on GameCube like it was supposed to the title might have had a chance at being remotely entertaining. We're all in favor of the idea of rocket monkeys jetting around wacky tracks (and only slightly less in favor of the rocket lizards that make up the other half of the game's roster), but the gameplay pretty much wrecks any amusement one might derive from the game's concept.

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